Automatically performs melee attacks on nearby players
Throwable-Aura
Automatically throws items at nearby players
Radius-Only HitReg
Overrides the built in melee hitreg system to only check if they are within the radius instead of
within a cone.
Visualize Melee
Draws a sphere representing your radius when you perform a melee attack, it turns green if it hits
something.
Silent-Aim
Redirects your bullets towards the closest enemy in your FOV
Force-Resolve
Overrides the hitreg system for guns to attempt to always hit, makes bullets travel instantly and
raises hit chances. (This does not guarantee every shot to hit)
Ping-Correction
Attempts to compensate for latency by moving your silent aim target to the predicted position of
your target at the time the server receives your request
Ignore Friends
Excludes your friends from being targeted by the silent aim
Use Closest to Camera
Prioritizes players by their 3D distance to your camera instead of their 2D distance to your mouse.
Center-FOV
Centers the FOV on your screen instead of following your mouse. Useful for mobile players.
Ammo Saver
Blocks requests to shoot your gun where it isn't hitting a target, conserving ammo.
Auto-Loader
Sends a request to reload your gun everytime you fire.
Disable Scopes
Disables scopes on weapons that have them.
Accuracy
Adjusts how much spread affects your weapon. 1 is no spread and 0 is maximum.